Starting from Scarlet Monastery and up, Someone in the group you are boosting needs to be a healer and heal the 60 mage boosting. I dont see this working without the 2 fundamental talents mentioned above tho unless you are insanely geared I think other specs can work but Ice Barrier, 3/3 in Blizzard Slow and Iceblock makes it a lot easier (These 2 special talents are only required starting from SM and up but its really good in SFK aswell) I have no idea how good any other classes are but they might work aswellĢnd Note: I guess if you are insanely geared you can probably skip some of the steps in this guideĪ Level 60 Mage booster with Basic How to AOE knowledge and preferbly Frost Spec with at least some blue level 60 items and 5/5 in the Magic Absorption Talent and 5/5 Arcane Concentration in the Arcane Talent tree Note: This guide is written around using a level 60 Mage as a booster. Note: Ive never noticed any big changes in being a grp of 5 instead of 4.Īlso in Classic dungeon runs are capped at 5 per hour but Im sure everyone knows this already Which means, If u want a perfect group you will want the other 2s to be the absoulute lowest they can beĢ others that are as close to level 10 as they can be If the 2 others players are level 15, the group bonus effect will give you as a level 20 more exp than it would give if the 2 others were level 20 or up If you bring 2 more players to the group the level 20 will get more exp. If we take for example a SFK run you boost, There is a 60 in the group boosting and the primary one you are there to boost is lets say level 20 On top of this there is a second mechanism aswell, the lower the levels the others in the group are the more exp the highest one will get So the exp system in Classic is really retarded which means that the more you are (up to 4) of people in the level range of the dungeon your are doing, the more exp everyone in the party gets ![]() Since a lot of the levels takes place inside dungeons I just wanted to go over some basic info The object of the dungeon is to get to the top and kill Lord Godfrey, an undead practitioner of the dark side of magic.Edit Note: I might be wrong about lowest level to enter to SFK being level 10 but im 100% sure it works at level 11. Shadowfang Keep is the home of Lord Godfrey who put the curse on the Gilneans and made them turn into Werewolves. The location of Shadowfang Keep is to the north of the Great Gilneas Wall that blocked off the city and zone of Gilneas from the rest of the Azerothians. Worgens are the main antagonists in the dungeon and also protagonists, as they appear every so often to give you a new challenge and suggest where to go. Shadowfang Keep is the dungeon that is furthest dungeon from an alliance flight point after the destruction of Southshore. With the creation of Looking For Group tool, it is no longer a pain to get to the dungeon, just use the tool to get to the dungeon. The Ironman achievement is to get from level 1 to max without dying and only wearing gear that is uncommon (white or grey). If you was trying for the Ironman achievement, you could forget it. ![]() It would have meant quite a few deaths to get there. What I mean by that, is that to get to the dungeon, the group would have had to have travelled through many highish level zones to get to. ![]() Shadowfang Keep is a low level dungeon that was roughly for The Alliance what Deadmines was for The Horde.
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